When I went to Origins, I was contacted by Jason Kotarski about a game that he and Philip duBarry were working on. He offered me a chance to play with a prototype if I’d give it a review, and I agreed. I’ve liked previous games by both designers, so let’s see what they can do […]
I often find myself drawn to more strategic games, some that can take more than an hour to play. But I can’t deny that there is still a place for shorter games that are meant for fun, especially with certain groups of people. Tsuro is a game that scratches that itch.